Android for Programmers: An App-Driven Approach /by Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Michael Morgano. The professional programmer’s Deitel® guide to Android™ smartphone and tablet app development and the Eclipse IDE with the Android Development Tools (ADT) plug-in
Billions of apps have been downloaded from Android Market! This book gives you everything you’ll need to start developing great Android apps quickly and getting them published on Android Market. The book uses an app-driven approach—each new technology is discussed in the context of 16 fully tested Android apps, complete with syntax coloring, code walkthroughs and sample outputs. Apps you’ll develop include:
SpotOn Game
Slideshow
Flag Quiz
Route Tracker
Favorite Twitter® Searches
Address Book
Tip Calculator
Doodlz
Weather Viewer
Cannon Game
Voice Recorder
Pizza Ordering
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Publisher: Apress | 2009 | PDF | 300 pages | ISBN: 1430226471 | 13.97Mb
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.
Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.
This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
What you'll learn
- How to write/port advanced 3D games for any Android device.
- How to setup a Linux system for hybrid game compilation.
- How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library.
- How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids.
- How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google.
- How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C.
Who is this book for?
This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and layout. Additionally, it assumes that you are a seasoned game developer in Java and C, and have a basic knowledge of Linux and Shell Scripting.
NgPublisher: Apress | 2009 | PDF | 300 pages | ISBN: 1430226471 | 13.97Mb
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.
Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.
This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
What you'll learn
- How to write/port advanced 3D games for any Android device.
- How to setup a Linux system for hybrid game compilation.
- How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library.
- How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids.
- How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google.
- How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C.
Who is this book for?
This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and layout. Additionally, it assumes that you are a seasoned game developer in Java and C, and have a basic knowledge of Linux and Shell Scripting.